Introduction to Game Design – GAME 1101

Description:

This course introduces design documents and game assets used in the production process. The course focuses upon the creation and development of a design document and level designs in prototype format. Core concepts in game design are covered, including game world design, level design, level balancing, and game character development.

Prerequisite:
1st year student

Learning Objectives:

  • learn and explore the core concepts of design.

  • review and design documents and game assets used in the production process.

  • understand the design, creation and development of a game in a paper Prototype format.

  • learn to identify and analyze key concepts in game design and development.

Recommended Text:
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#. 2014. Jeremy Gibson
Game Development Essentials: An Introduction. 2011. Jeannie Novak

course